
3ULLISTICS
Side-on turn-based artillery battles with bulls as combat units, destructible terrain, tactical loadouts and tournament play.
A growing portfolio of original games designed to share community, ownership and infrastructure without forcing every game into the same mould.

Side-on turn-based artillery battles with bulls as combat units, destructible terrain, tactical loadouts and tournament play.

A low-poly online world where players gather, build, trade and explore. Quest chains use adventure-game-style puzzles: find, combine, unlock and discover.

Set in the world of The Unfinish’d. Keep what matters standing while the pressure mounts — and find out how long you can hold it.

A shared city-building economy with player-owned plots, resource production, infrastructure and a collaborative road network.
These are browser games: they load in a tab, with no install and no app store in the way. That is also why the node network fits them — a web build is mostly assets, and assets are exactly what operators serve. ArcadeUnion can provide wallet, identity, reward and node services while each game keeps its own rules, art style and economy.
A single account carries achievements and ownership between participating games. Each record is signed by the game that vouched for it, so a player’s history travels with them and can be checked by anyone. The player passport →
Founder collectibles, tickets and selected cosmetics can reward activity across more than one title.
Future independent games can plug into shared services without surrendering their individual game design.
Every game here is playable and every one of them is still being built. What gets fixed, what gets cut and what gets made next is decided by the people actually playing — so the fastest way to change one of these games is to play it and say what you found.
Bugs, balance, the bit that drags, the thing you expected to work and did not. Small complaints are the useful ones, and they are worth far more now than after a game is finished.
A game shaped by the people who play it is simply a better game than one shaped by a studio guessing.
If there is a game you wish existed, bring it. We would rather build something people asked for than spend a year on something nobody wanted.
Ideas go to the members, and the proposal is that what gets built is voted on. How a vote would work →
Feedback, ideas, and what is being worked on next. No account needed to read it.