
The Last Lighthouse
A single-player adventure in pixel art. Work the light, read the coast, and find out what the sea has been keeping. Played straight through in a browser.
Seven games. All free, all playable right now in your browser — no download and no wallet needed just to play.

A single-player adventure in pixel art. Work the light, read the coast, and find out what the sea has been keeping. Played straight through in a browser.

A low-poly world you share with other players. Gather, build, trade and explore, with quests that unfold like puzzles rather than checklists.

Grow, produce, prosper. Turn an empty field into a working town, keep everybody fed, and watch the place slowly come to life.

Set in the world of The Unfinish’d. Keep what matters standing while the pressure mounts, and find out how long you can hold it.

Turn-based artillery with bulls for soldiers. Pick your angle, pick your weapon, and blow the ground out from under the other side.

Command an army across a real map of Britain or France. Build, research, march and fight — and when you close the tab, the war carries on without you.

A city everybody builds together. Own plots, run production, lay the infrastructure, and share in what the city makes.
These are browser games: they load in a tab, with no install and no app store in the way. That is also why the node network fits them — a web build is mostly assets, and assets are exactly what operators serve. ArcadeUnion can provide wallet, identity, reward and node services while each game keeps its own rules, art style and economy.
A single account carries achievements and ownership between participating games. Each record is signed by the game that vouched for it, so a player’s history travels with them and can be checked by anyone. The player passport →
Founder collectibles, tickets and selected cosmetics can reward activity across more than one title.
Future independent games can plug into shared services without surrendering their individual game design.
Every game here is playable and every one of them is still being built. What gets fixed, what gets cut and what gets made next is decided by the people actually playing — so the fastest way to change one of these games is to play it and say what you found.
Bugs, balance, the bit that drags, the thing you expected to work and did not. Small complaints are the useful ones, and they are worth far more now than after a game is finished.
A game shaped by the people who play it is simply a better game than one shaped by a studio guessing.
If there is a game you wish existed, bring it. We would rather build something people asked for than spend a year on something nobody wanted.
Ideas go to the members, and the proposal is that what gets built is voted on. How a vote would work →
Feedback, ideas, and what is being worked on next. No account needed to read it.