Players first.
Four games are playable today, the node software and the reward rules are still being argued over, and the people doing the arguing are players, testers, node operators and independent studios. That is what building in public means here.
Test early
Four games are playable right now and not one of them is finished. A problem reported this month gets fixed; the same problem reported after launch gets lived with.
Shape the roadmap
Balance, features and what gets built next are argued out in the open. The proposal is that members vote on it, and buying more licences never buys more say.
Build with us
For independent studios the offer is distribution, not another blockchain library — a network built to carry most of your download traffic. Nothing is open for applications yet.
Each game has its own page.
What it is, how it plays, and who is currently ahead. Leaderboards are live — no account needed to look, and no wallet needed to be on one.
The Unfinish’d
Gather, build, trade and explore a low-poly world. Quest chains built as puzzles.
Page & leaderboards →3ULLISTICS
Turn-based artillery with bulls, destructible terrain and tournament play.
Page & leaderboards →Hold The World Together
Set in The Unfinish’d. Keep what matters standing while the pressure mounts.
Page & leaderboards →3ULL City
A shared city-building economy with player-owned plots and a common road network.
Page & leaderboards →/linkgame and it also counts towards your standing across every game. The overall table →None of these are finished.
Every game above is playable and every one of them is still being built. What gets fixed, what gets cut and what gets made next is decided by the people actually playing — so the fastest way to change one of these games is to play it and say what you found.
Test them, and say what is wrong
Bugs, balance, the bit that drags, the thing you expected to work and did not. Small complaints are the useful ones, and they are worth far more now than after a game is finished.
A game shaped by the people who play it is simply a better game than one shaped by a studio guessing. That is the whole reason these are open this early.
Got an idea for a game?
If there is a game you wish existed, bring it. We would rather build something people asked for than spend a year on something nobody wanted.
Ideas go to the members, and the proposal is that what gets built is voted on. How a vote would work →
All of it happens in the Discord below — feedback, ideas, and what is being worked on next.
The Discord is open.
It is where development happens in the open: build notes, node operator questions, playtests and whatever people bring. There is no sale, no allocation and nothing to buy — anyone telling you otherwise in there is not us.
Discord
The main channel for players, node operators and studios. Ask things, break things, tell us what is wrong with this site.
For anything that does not belong in a public channel — studio enquiries, press, or a problem you would rather not post.
Tell us what you play
Not a signup. No email, no wallet, no account — just what to call you and what you enjoy, so the games and the seasons get built around people who are actually here. It takes about a minute.
Thank you — that is saved.
Optionally, turn it into a public gamer profile: your tag, what you play, and any verifiable history the network already holds for your wallet. It needs a wallet so the profile is provably yours and only you can change it.
Private unless you do this, and reversible from your members page at any time. A public profile shows your tag, your games and your on-chain history — never your contact details or anything you wrote in the last box.
