Community

Players first.

Four games are playable today, the node software and the reward rules are still being argued over, and the people doing the arguing are players, testers, node operators and independent studios. That is what building in public means here.

Test early

Four games are playable right now and not one of them is finished. A problem reported this month gets fixed; the same problem reported after launch gets lived with.

Shape the roadmap

Balance, features and what gets built next are argued out in the open. The proposal is that members vote on it, and buying more licences never buys more say.

How a vote would work →

Build with us

For independent studios the offer is distribution, not another blockchain library — a network built to carry most of your download traffic. Nothing is open for applications yet.

The Launchpad →

Games

Each game has its own page.

What it is, how it plays, and who is currently ahead. Leaderboards are live — no account needed to look, and no wallet needed to be on one.

Playing counts towards a game’s own board straight away. Link your game account to Discord with /linkgame and it also counts towards your standing across every game. The overall table →
Help build them

None of these are finished.

Every game above is playable and every one of them is still being built. What gets fixed, what gets cut and what gets made next is decided by the people actually playing — so the fastest way to change one of these games is to play it and say what you found.

Test them, and say what is wrong

Bugs, balance, the bit that drags, the thing you expected to work and did not. Small complaints are the useful ones, and they are worth far more now than after a game is finished.

A game shaped by the people who play it is simply a better game than one shaped by a studio guessing. That is the whole reason these are open this early.

Got an idea for a game?

If there is a game you wish existed, bring it. We would rather build something people asked for than spend a year on something nobody wanted.

Ideas go to the members, and the proposal is that what gets built is voted on. How a vote would work →

All of it happens in the Discord below — feedback, ideas, and what is being worked on next.

Community channels

The Discord is open.

It is where development happens in the open: build notes, node operator questions, playtests and whatever people bring. There is no sale, no allocation and nothing to buy — anyone telling you otherwise in there is not us.

Discord

The main channel for players, node operators and studios. Ask things, break things, tell us what is wrong with this site.

Join the Discord →

Browse public gamer profiles →

Email

For anything that does not belong in a public channel — studio enquiries, press, or a problem you would rather not post.

contact@arcadeunion.com →

Tell us what you play

Not a signup. No email, no wallet, no account — just what to call you and what you enjoy, so the games and the seasons get built around people who are actually here. It takes about a minute.

Your answers go to ArcadeUnion and nowhere else. Nothing is shown publicly unless you choose to make a profile afterwards, and a contact handle is never published either way.

We will never DM you first. Nobody from ArcadeUnion will message you asking for a wallet, a seed phrase, a payment or a “verification”. There is no token sale and no allocation to claim. If someone does that in our name, report it in the Discord and block them.