Play · Create · Engage · Belong

Indie games.
Independent developers.

Seven indie games. Free. In your browser, right now — no download, no wallet, no sign-up to have a go.

Behind them we are building something less usual: a network the players themselves help run, and get a share of.

Seven gamesFree, in your browser
Help run itPlayers power the network
Keep what you earnItems that move between games
Open booksCheck every number yourself
Watch

Under a minute, end to end.

Seven games, a parcel of land on our marketplace, and the same piece of ground stood on inside the game — then the contract behind it, checked on an explorer we do not run. It has no sound — everything is captioned, so it works anywhere.

Read more — what you are looking at, shot by shot

0:00 — a second and a half of each game: 3ULLISTICS, Hold The World Together, FarmFolk, 3ULL City, War2099 and The Unfinish’d. The film was cut before The Last Lighthouse joined them.

0:08 — The Unfinish’d: walking out through the forest, then the chapel above Saltmarch at night.

0:18 — a parcel of that world on our marketplace. Saltmarch plot −9,17, listed at 100 ARCU, with its region, size and terrain written out.

0:25 — the same parcel, in the game, stood on. The deed in the game panel is the same hash the marketplace page carries, and anybody holding the world’s seed can work it out for themselves. That is the part that would be hard to fake.

0:36 — the ARCU contract on snowscan.xyz, an explorer we have nothing to do with, reading Source Code Verified — Exact Match. Then our own chain, read live in the browser rather than served from a database we control.

The honest bit. The land is on our own chain and was bought with a coin that has no market yet, so nobody outside can buy a parcel today. This is a demonstration of a mechanism that works, not a sale.

Our games

Worlds to explore

Seven of them, all free, all playable today. Different worlds — one account.

See all seven →
The Last Lighthouse game artwork
Play now · freeIn development

The Last Lighthouse

A single-player adventure in pixel art. Work the light, read the coast, and find out what the sea has been keeping. Played straight through in a browser.

AdventureSingle-playerStory
The Unfinish’d game artwork
Play now · freeIn development

The Unfinish’d

A world you share with other players. Gather, build, trade and explore — and work out the quests as you go.

Open worldBuildingSurvival
What does “in development” mean here?

It means exactly what it says: you can play every one of these today, and every one of them is still being worked on. Things change, things break, and saves may be reset while a game is still finding its shape.

We would rather you knew that going in than found out the hard way. If something is broken, tell us — that is genuinely the most useful thing you can do right now.

One ecosystem

Play. Power. Own.

Play the games. Help run the network that delivers them. Keep the things you earn.

🎮

Play

Seven games, one account. Your progress, friends and rewards follow you between them instead of starting again each time.

Explore games →
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Power

Games are big files. Instead of paying a cloud company to send them to players, we plan to let players do it — and get paid for it.

Learn about nodes →
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Own

Skins, characters, tickets and badges that belong to you, and can work in more than one game.

See rewards →
Founder Nodes

Help deliver the games. Earn a share.

A node is a computer that stores a slice of our games and sends it to players who want to play. Do that reliably and you earn points, which turn into rewards.

There is a fixed number of Founder Node licences. None have been sold yet, and nothing has been paid out yet.

Read more — how the rewards actually work

Every licence earns points from a shared pool under rules we publish in advance. Points come from holding a share of the network’s game content and actually serving it to players — not from simply owning a licence and leaving the machine off.

Two things prove you did the work. The network challenges your node at random to show it still holds the data it claims to. And whoever received the bytes signs a receipt saying so. Neither is something you can fake by being online.

The honest limits. This is a planned system. No sale has opened, no licences have been issued, and no rewards have been paid. There is no guaranteed payout and no fixed return — the pool is shared, so what one licence earns depends on what everyone else does. Please do not treat a licence as an investment.

How nodes work →Already hold one? Open your dashboard

A | U
For game studios

You make the game. We handle the rest.

Most platforms hand indie developers another SDK to learn. There are already dozens. We would rather cover the expensive part: getting your game to players and keeping it there.

We carry the bandwidth

The bill nobody can plan for: your game does well, and the hosting cost arrives at exactly the wrong moment. Our node operators serve your build, and the network pays them — not you.

Leaderboards, already built

Scores, seasons and prizes. Fiddly to get right, dull to build, and you get them for free.

Players who already have a history

A player’s record travels with them between games. Your launch can recognise people who have been around instead of treating everyone as a stranger.

Read more — and what is actually running today

There is a real chain behind this. Arcade Union Network is our own Avalanche L1. It went live on Avalanche mainnet on 3 October 2026 (chain ID 242424), and a testnet copy on Fuji is what the tools below currently use. A developer can create a game token, an NFT collection and an item contract through a web form, without writing a line of Solidity, and the gas is paid in ARCU rather than AVAX.

And the honest part. It is a test network: one validator, test currency with no real value, no security audit, and no outside studio has shipped through it yet. Applications are not open. The delivery software is built and tested, but no game is being served through the network today. What is described above is the plan, and we would rather say so plainly than let you assume otherwise.

Transparency

Don’t take our word for it.

The three numbers below were read straight off the Avalanche blockchain by your own browser, just now — not typed in by us, and not served from a database we control.

—ARCU issued of 20bn cap
—Held by treasury, verifiable
—Burned to date

—

Read more — why publish empty numbers?

Most of these are zero today. One contract is deployed, there has been no sale, and no rewards have been paid. That is rather the point of starting now: a ledger that begins on the day money starts moving is a ledger that began whenever it happened to suit us.

Game purchases are planned to be paid in USDC or ARCU rather than by card, so that money lands on a public ledger too.

One thing a blockchain cannot show you is what money was spent on. A payment leaving a wallet is public; the invoice behind it is not. Those few figures are reported by us, and we label them that way wherever they appear.

Join the Union

More than games. A stronger tomorrow.

Play the games, tell us what’s broken, and help decide what gets built next.

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