Launchpad

Publish your indie game. We carry the bandwidth.

Weighing up your options? How to publish an indie game →

You make the game. We cover the part that actually costs money — getting it to players, and keeping it there.

This is mostly a plan, and some of it is running. There is no application process open and no game shipping through the node network today. The chain, the developer tools and the marketplace are live and you can use them now. Everything else below is what we are building towards, written down so you can hold us to it.
The short version

What we would do for you.

We carry the delivery

Getting a build to players and keeping it there is the bill nobody can plan for — it arrives exactly when the game does well. That is the part we want to take.

Your players need nothing from us

No wallet, no account, no signature to play. If an offer only works once players sign up for something, it is not much of an offer.

We do the integration with you

Not a library and a link to the docs. Someone sits down and does it with you, and if it does not fit your game we say so.

You keep your game. We are not asking for your IP, your studio, or exclusivity. Leaderboards and a marketplace are there if you want them, two lines of code, and ignoring them entirely leaves the rest working.

Being straight with you

What we have not got.

If you are weighing this up, these matter more than the list above.

No audience to hand you

Our community is small and new. There is no crowd waiting, and saying otherwise would be the easiest lie on this page. If you come, you bring your own players and we help you keep them.

No node network yet

The software is built and tested. No licences have been sold, so there is nobody running it at scale. Until there is, the delivery promise is a promise.

We are also unaudited, run our chain on a single validator we control, and have never shipped another studio’s game. Those are facts rather than apologies, and you should price them in.

Not just a plan

Working today, on our own chain.

You can use all of this now, without asking us.

Our own blockchain

Running, free to join, with free gas to get started. ARCU pays the fees.

Developer tools

Make a token, an NFT collection or an item contract from a web form. No Solidity, no deployment pipeline.

Open the portal →

A marketplace

Deployed, settling in ARCU, with real items listed on it — the first land from The Unfinish’d is for sale now.

See it →

Leaderboards

Boards published on the chain, with payout curves fixed before a season starts.

How it would work

How a game moves through.

You buildyour game, your IP We integratetogether, not a link Split & publishbuild becomes shards Nodes servewe pay for delivery Players playno wallet needed Leaderboards · marketplace optional — ignore them and the rest still works

The only step that needs anything from you is the integration, and we do that part together. Your build is split into shards and published; nodes hold those shards and are paid for delivering them. Your players see a game that loads.

Scope

What we would take on, and what we would not.

Would

  • Deliver your build to players and pay for that delivery
  • Do the integration work alongside you
  • Give you leaderboards, items and a marketplace if you want them
  • Carry a player’s record between your game and the others

Would not

  • Take your IP, your studio or exclusivity
  • Require your players to hold a wallet or a token
  • Promise you an audience we do not have
  • Tell you a blockchain will fix a game that is not fun

Got a game worth building?

Tell us what it is. If it is not a fit we will say so quickly rather than string it out.

Talk to us →