Rewards

Paid for work, not for holding.

What the network would pay for, how it would be measured, and what has actually been paid so far.

Nothing has been paid to anyone. No licences have been sold, no node network is running, and no rewards have been distributed. The emission contract that would release tokens is deliberately not deployed. Everything below is the design, not a record — and not a promise of financial return.
The rule everything follows from

Rewards follow measurable work.

A licence is permission to do work. It is not a position that pays by existing. Leaving a machine switched on, or holding a token, earns nothing on its own — what earns is holding a slice of a game’s content and actually delivering it to a player who asked.

That is not a slogan, it is how the scoring works. Both halves have to be evidenced: the network asks at random whether you still hold what you claim, and whoever received the bytes signs for them. Neither can be produced by your own machine, so neither can be faked by sitting still.

What counts

  • Holding your assigned slice, proved on demand
  • Delivering bytes, with a receipt signed by the receiver
  • Doing both consistently across a period

What does not

  • Uptime on its own
  • Owning a licence and nothing else
  • Holding tokens
  • Anything your own machine can assert without a second party
What a reward could be

Not everything is a token.

Paying for everything in new supply is how a network inflates itself to death.

Tokens

A share of the daily pool, divided between the licences that did the work. What one earns depends on what everyone else did — there is no fixed rate.

See the numbers →

Items and collectibles

Skins, badges, characters and tickets. They cost no supply to issue, they are yours in your wallet, and you can sell them to another player.

Competition prizes

Tournaments and seasons pay from their own pools, down a curve fixed before the season starts rather than decided once the winners are known.

Game rewards

Things earned by playing, which stay inside the games and need no wallet at all.

Operators

Recognising the long haul.

Proposed milestones for consistent qualified operation. None of these are running.

7 days
A starter milestone: early proof that a node is doing qualified work consistently rather than once.
30 days
A monthly operator collectible — a candidate for cosmetics or an operator badge rather than more tokens.
90 days
Veteran status, qualifying for higher-tier non-token collectibles.
Game launches
Genesis drops tied to a game going live, for operators who carried it.
Before you count on any of it

What is not settled.

No promises about money

  • No guaranteed payout and no fixed return. The pool is shared and depends on what others do.
  • Please do not treat this as an investment. None of it is financial advice.
  • Rewards accrue before they unlock, and a portion vests rather than arriving at once.

Open problems

  • Nothing yet proves a receiver is a real player rather than a second machine run by the same operator.
  • Rules are published before a period begins, but can change between periods.
  • Contribution is counted on our machines, then published so it can be challenged.

Already hold a licence? Open your dashboard. Want to understand the maths? It is on the nodes page, with the curves drawn out.