Paid for work, not for holding.
What the network would pay for, how it would be measured, and what has actually been paid so far.
Rewards follow measurable work.
A licence is permission to do work. It is not a position that pays by existing. Leaving a machine switched on, or holding a token, earns nothing on its own — what earns is holding a slice of a game’s content and actually delivering it to a player who asked.
That is not a slogan, it is how the scoring works. Both halves have to be evidenced: the network asks at random whether you still hold what you claim, and whoever received the bytes signs for them. Neither can be produced by your own machine, so neither can be faked by sitting still.
What counts
- Holding your assigned slice, proved on demand
- Delivering bytes, with a receipt signed by the receiver
- Doing both consistently across a period
What does not
- Uptime on its own
- Owning a licence and nothing else
- Holding tokens
- Anything your own machine can assert without a second party
Not everything is a token.
Paying for everything in new supply is how a network inflates itself to death.
Tokens
A share of the daily pool, divided between the licences that did the work. What one earns depends on what everyone else did — there is no fixed rate.
See the numbers →Items and collectibles
Skins, badges, characters and tickets. They cost no supply to issue, they are yours in your wallet, and you can sell them to another player.
Competition prizes
Tournaments and seasons pay from their own pools, down a curve fixed before the season starts rather than decided once the winners are known.
Game rewards
Things earned by playing, which stay inside the games and need no wallet at all.
Recognising the long haul.
Proposed milestones for consistent qualified operation. None of these are running.
What is not settled.
No promises about money
- No guaranteed payout and no fixed return. The pool is shared and depends on what others do.
- Please do not treat this as an investment. None of it is financial advice.
- Rewards accrue before they unlock, and a portion vests rather than arriving at once.
Open problems
- Nothing yet proves a receiver is a real player rather than a second machine run by the same operator.
- Rules are published before a period begins, but can change between periods.
- Contribution is counted on our machines, then published so it can be challenged.
Already hold a licence? Open your dashboard. Want to understand the maths? It is on the nodes page, with the curves drawn out.
