Arcade Union Network
Developer Portal
Build the game. Arcade Union handles the Web3.
Deploying to
Checking which chain this is…
Need gas? Checking the faucet…
Network…
Latest block…
Gas…
Walletnot connected
ARCU balance—
Tokens created—
Games registered—
1
2
3
4
5
1 — Your game
Receives ownership of everything deployed. Arcade Union never holds a key to it.
2 — Your economy
In whole tokens. Minted once, to you, at deployment — there is no mint function afterwards, so this is final.
3 — Player-owned assets
Immutable. It cannot be raised later.
Percent of every resale. 10% is the maximum, and blank means none. This figure is also the ceiling: you can lower it later, never raise it.
Read by any marketplace honouring ERC-2981, including Arcade Union’s.
4 — Review
You will be asked to sign — separate transactions.
Every contract below will be owned by —.
Nothing is batched behind one button.
Each deployment is its own transaction with its own wallet prompt, so you can read and reject any of them.
If one fails, nothing after it is sent.
5 — Deploy
Gas is paid in ARCU from your connected wallet.
Network details
Add manually if your wallet doesn't prompt.
Name —
Chain ID —
Currency ARCU (18 decimals)
RPC —
The devnet RPC is bound to localhost and is not public.
Reach it with
ssh -L 9654:127.0.0.1:9654 <server>. A public endpoint needs an
nginx method whitelist first — the node exposes admin and debug APIs
that must never face the internet.