Founder Nodes

Help deliver the games.

A node is a computer that keeps part of our games on it and sends them to players who want to play. Do that reliably, and you earn a share of what the network pays out.

Nothing is on sale, and nothing has been paid. No licences have been issued, no node network is running and no rewards have been distributed. Everything below is the design as it stands. Figures come from a published model, are illustrative, and may change before anything opens. None of it is a promise of financial return, and none of it is financial advice.
01 — The idea

Games are big. Someone has to send them.

When a studio’s game does well, its hosting bill arrives at exactly the wrong moment. The usual answer is to pay a cloud company more. Ours is to let players carry the files instead, and pay them for it.

You are paid for work, not for waiting. A node earns by holding a slice of a game’s content and actually delivering it to someone who asked. A machine that sits switched on and serves nothing earns nothing. That is the single rule everything else here follows from.

Hold a slice

Not the whole library — a share of it. The network decides which pieces you hold, so nobody can pick the popular files and ignore the rest.

Serve it on request

When a player needs that piece, your machine sends it. That delivery is the work, and it is what gets counted.

Prove both

The network checks you still hold what you claim, and the player’s client signs for what it received. Neither half can be produced by your machine alone.

02 — Proof

Why you cannot simply claim it.

Any reward worth having is worth faking, so the design assumes somebody will try.

That the data is held

At random moments the network asks a question about your slice that can only be answered by having the actual bytes. Keeping an index, a hash list or a promise does not answer it. Get it wrong and the whole period scores nothing — there is no partial credit, because partial credit is an invitation to keep a partial copy.

That the bytes arrived

Whoever received the data signs a receipt for it. Your node cannot write its own receipts, because the signature has to come from the other end. Delivery you cannot evidence is delivery that does not count.

Read more — the gap this does not close

A receipt proves something received the bytes. It does not yet prove that something was a real player rather than a second machine the same operator is running. Closing it properly means the game client signing for what it receives, tied to a real session. That is the direction and it is not built, so it is listed as unsolved rather than quietly assumed.

03 — What it pays

A share of a pool, not a fixed wage.

What one licence earns depends on what everyone else does — so here is the shape of it rather than a number to hold us to.

The daily pool is a share of token emission, and it is divided between the licences that actually did the work. Earlier operators earn more per licence, and that is deliberate — but the pool itself grows with participation, so a nearly-empty network cannot quietly take a full network’s worth of tokens for very little work.

Per licence, per day, as the network fills

Year-one figures, assuming a licence is doing the work. Hover a point for the number.

01,1822,3643,54650 licences: about 3,546 ARCU per licence per day100 licences: about 2,880 ARCU per licence per day250 licences: about 2,188 ARCU per licence per day500 licences: about 1,777 ARCU per licence per day1,000 licences: about 1,443 ARCU per licence per day2,000 licences: about 1,172 ARCU per licence per day4,000 licences: about 952 ARCU per licence per day8,000 licences: about 774 ARCU per licence per day12,000 licences: about 685 ARCU per licence per day1001,00012,000

About 2,880 ARCU a day per licence at 100 licences, 1,443 at a thousand, and 685 at a full network of twelve thousand. Every curve lands on the same figure at full participation, so nothing is promised early that cannot be paid later. Emission that no work was done for is never created at all.

Read more — why not simply split the pool evenly

Because a fixed daily pool shared between whoever turned up pays a nearly-empty network the same total as a full one. Fifty nodes would take an entire day’s emission between them at roughly a hundred and twenty times the rate a full network pays. That is not a reward for early support, it is an accident of the arithmetic, and it mints tokens no work was done for.

Scaling the pool with participation fixes the total while still paying early operators more per licence. The unminted remainder is simply never created.

04 — Licences

A fixed number, priced in steps.

Twelve thousand five hundred in total, and the price rises as they go.

The supply is split into three pools that cannot borrow from each other: 11,500 offered for sale, 500 held in reserve, and 500 for giveaways. The sale pool is sold in batches of a hundred, and each batch costs more than the last.

The price ladder

From $60 for the first hundred to $8,650 for the last. Hover a step for its price.

$0$2,162$4,325$6,488$8,650Licence 1-100: $60 eachLicence 101-200: $70 eachLicence 201-300: $80 eachLicence 301-400: $90 eachLicence 401-500: $100 eachLicence 501-600: $110 eachLicence 601-700: $120 eachLicence 701-800: $130 eachLicence 801-900: $140 eachLicence 901-1000: $150 eachLicence 1001-1100: $200 eachLicence 1101-1200: $250 eachLicence 1201-1300: $300 eachLicence 1301-1400: $350 eachLicence 1401-1500: $400 eachLicence 1501-1600: $450 eachLicence 1601-1700: $500 eachLicence 1701-1800: $550 eachLicence 1801-1900: $600 eachLicence 1901-2000: $650 eachLicence 2001-2100: $700 eachLicence 2101-2200: $750 eachLicence 2201-2300: $800 eachLicence 2301-2400: $850 eachLicence 2401-2500: $900 eachLicence 2501-2600: $950 eachLicence 2601-2700: $1,000 eachLicence 2701-2800: $1,050 eachLicence 2801-2900: $1,100 eachLicence 2901-3000: $1,150 eachLicence 3001-3100: $1,200 eachLicence 3101-3200: $1,250 eachLicence 3201-3300: $1,300 eachLicence 3301-3400: $1,350 eachLicence 3401-3500: $1,400 eachLicence 3501-3600: $1,450 eachLicence 3601-3700: $1,500 eachLicence 3701-3800: $1,550 eachLicence 3801-3900: $1,600 eachLicence 3901-4000: $1,650 eachLicence 4001-4100: $1,700 eachLicence 4101-4200: $1,750 eachLicence 4201-4300: $1,800 eachLicence 4301-4400: $1,850 eachLicence 4401-4500: $1,900 eachLicence 4501-4600: $1,950 eachLicence 4601-4700: $2,000 eachLicence 4701-4800: $2,050 eachLicence 4801-4900: $2,100 eachLicence 4901-5000: $2,150 eachLicence 5001-5100: $2,250 eachLicence 5101-5200: $2,350 eachLicence 5201-5300: $2,450 eachLicence 5301-5400: $2,550 eachLicence 5401-5500: $2,650 eachLicence 5501-5600: $2,750 eachLicence 5601-5700: $2,850 eachLicence 5701-5800: $2,950 eachLicence 5801-5900: $3,050 eachLicence 5901-6000: $3,150 eachLicence 6001-6100: $3,250 eachLicence 6101-6200: $3,350 eachLicence 6201-6300: $3,450 eachLicence 6301-6400: $3,550 eachLicence 6401-6500: $3,650 eachLicence 6501-6600: $3,750 eachLicence 6601-6700: $3,850 eachLicence 6701-6800: $3,950 eachLicence 6801-6900: $4,050 eachLicence 6901-7000: $4,150 eachLicence 7001-7100: $4,250 eachLicence 7101-7200: $4,350 eachLicence 7201-7300: $4,450 eachLicence 7301-7400: $4,550 eachLicence 7401-7500: $4,650 eachLicence 7501-7600: $4,750 eachLicence 7601-7700: $4,850 eachLicence 7701-7800: $4,950 eachLicence 7801-7900: $5,050 eachLicence 7901-8000: $5,150 eachLicence 8001-8100: $5,250 eachLicence 8101-8200: $5,350 eachLicence 8201-8300: $5,450 eachLicence 8301-8400: $5,550 eachLicence 8401-8500: $5,650 eachLicence 8501-8600: $5,750 eachLicence 8601-8700: $5,850 eachLicence 8701-8800: $5,950 eachLicence 8801-8900: $6,050 eachLicence 8901-9000: $6,150 eachLicence 9001-9100: $6,250 eachLicence 9101-9200: $6,350 eachLicence 9201-9300: $6,450 eachLicence 9301-9400: $6,550 eachLicence 9401-9500: $6,650 eachLicence 9501-9600: $6,750 eachLicence 9601-9700: $6,850 eachLicence 9701-9800: $6,950 eachLicence 9801-9900: $7,050 eachLicence 9901-10000: $7,150 eachLicence 10001-10100: $7,250 eachLicence 10101-10200: $7,350 eachLicence 10201-10300: $7,450 eachLicence 10301-10400: $7,550 eachLicence 10401-10500: $7,650 eachLicence 10501-10600: $7,750 eachLicence 10601-10700: $7,850 eachLicence 10701-10800: $7,950 eachLicence 10801-10900: $8,050 eachLicence 10901-11000: $8,150 eachLicence 11001-11100: $8,250 eachLicence 11101-11200: $8,350 eachLicence 11201-11300: $8,450 eachLicence 11301-11400: $8,550 eachLicence 11401-11500: $8,650 each1st1,0005,00011,500

Three bands: rising $10 per hundred to the first thousand, $50 per hundred to five thousand, $100 per hundred beyond. Across all 11,500 that totals $40,230,000 — a figure from the model, not a target anyone is chasing.

The step is in the contract rather than in a spreadsheet, and the position is read from how many have actually sold. Nobody can reset it or reopen a cheaper rung.

Before any sale

Who would be able to buy.

No sale is open. When one is, this is who would be able to buy and what we would check first.

Read more — the eligibility checks

No sale is open, so nothing below leads to a purchase today. This is the check that would run before one, published now so it can be read and argued with rather than appearing on the day.

1 — Where you are

Some places would be excluded from any sale. The final list has to be settled with legal advice before a sale opens, and it will be published here rather than applied quietly.

Choose a country to see how it would be treated.
This check is a courtesy, not a barrier. It runs in your browser and anyone determined to get past it can. Any real sale would verify eligibility on the server, at the point of payment, alongside identity checks — which is also why nothing here asks for personal details.
05 — Before you consider one

The things that could put you off.

Collected here rather than scattered, because they are the part worth reading twice.

No promises about money

  • There is no guaranteed payout and no fixed return. The pool is shared, so what one licence earns depends on what everyone else does.
  • Please do not treat a licence as an investment. It is permission to do work, and payment follows the work.
  • No refund terms are offered. A licence agreement would be published before any sale.
  • Nothing here has been security audited. Quotes have been requested.

Practical limits

  • Transfers would be locked until the sale completes. The price rises as it goes, so a secondary market during the sale would undercut it. That means no exit, and no moving a licence to a different wallet, until then.
  • Rewards accrue before they unlock, and a portion vests rather than arriving at once.
  • The reward rules are published before a period starts, not after it ends — but they can change between periods.
  • You need a machine that is on, connected and has disk to spare. It is not a mobile app.

Already hold a licence? Open your dashboard to see what it has accrued. Want to be told when this opens? Tell us — there is no list to join and nothing to pay.