The Unfinish'd
Gather. Build. Trade. Explore.
A low-poly online world where players gather, build, trade and explore. Quest chains use adventure-game-style puzzles: find, combine, unlock and discover.
Playing counts
Scores land on the boards below as you play — no account needed, and no wallet.
Link the game to Discord and your results also count towards your ArcadeUnion standing across every game on the platform. The overall table →
A wallet is only needed to claim a prize, never to play or to rank.
Who is ahead.
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What it is.
A world you make a mark on
Trees fall where you fell them, and what you build stays built. The loop is gather, make, trade, and go further out than you did yesterday.
Quests are puzzles, not fetch lists
Chains are built adventure-game style: find a thing, combine it with another, unlock somewhere new. Solving one is worth more here than grinding, and the points reflect that.
Not finished, and that is the point.
The Unfinish'd is playable now and nowhere near done. What gets fixed, what gets cut and what gets built next is decided by the people actually playing it — not guessed at by us.
Play it, break it, say so
Bugs, balance, the bit that is dull, the thing you expected to work and did not. Small complaints are the useful ones, and the shortest route from “this is annoying” to “this is fixed” is telling us while we are still building.
Testers are not doing us a favour here. A game shaped by the people who play it is simply a better game than one shaped by a studio guessing.
Got an idea for a game?
If there is a game you wish existed, bring it. We would far rather build something people have asked for than spend a year on something nobody wanted.
Ideas go to the members, and the proposal is that what gets built is voted on — one point for being someone who actually plays here, one more for holding a node licence. How a vote would work →
The building happens in Discord
Feedback, ideas, and what is being worked on next. No account needed to read it.
What you can own.
Great weapons, land parcels, blueprints and memories. Forged by players who earned the materials, and the contract records who forged each one permanently — a sale never changes that.
