3ULL City
A city nobody builds alone.
A shared city-building economy with player-owned plots, resource production, infrastructure and a collaborative road network.
Playing counts
Scores land on the boards below as you play — no account needed, and no wallet.
Link the game to Discord and your results also count towards your ArcadeUnion standing across every game on the platform. The overall table →
A wallet is only needed to claim a prize, never to play or to rank.
Who is ahead.
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What it is.
Your plot is yours, the city is everyone's
You own what you build on, but roads, power and water cross plot lines. What your neighbour does matters to you, which is the point.
An economy, not a score
Production chains need inputs somebody else makes. The interesting decisions are about what to specialise in and who to rely on.
Not finished, and that is the point.
3ULL City is playable now and nowhere near done. What gets fixed, what gets cut and what gets built next is decided by the people actually playing it — not guessed at by us.
Play it, break it, say so
Bugs, balance, the bit that is dull, the thing you expected to work and did not. Small complaints are the useful ones, and the shortest route from “this is annoying” to “this is fixed” is telling us while we are still building.
Testers are not doing us a favour here. A game shaped by the people who play it is simply a better game than one shaped by a studio guessing.
Got an idea for a game?
If there is a game you wish existed, bring it. We would far rather build something people have asked for than spend a year on something nobody wanted.
Ideas go to the members, and the proposal is that what gets built is voted on — one point for being someone who actually plays here, one more for holding a node licence. How a vote would work →
The building happens in Discord
Feedback, ideas, and what is being worked on next. No account needed to read it.
